Ok, here is a comparison scenario between vanilla (in-game Postprocess turned on), vanilla (in-game Postprocess turned off), and with ENB color correction. Here is the ENB configuration I was working on, so it'll look just like the screenshots from the first page and the one below with ENB color correction: I've noticed that ENB does a better job at removing the gold colorfilter compared to the in-game method, but with the ENB method there is a performance impact even without SSAO and Raytraced Reflections enabled. Since ENB works for it apparently, there is still hope. I'm not sure why they went so cartoony on it. They are listed below in order along with links to pages giving more specific details about each one.I agree, the Darkness II trailer has a much better color palette than the official game. There are seven dialogue challenges in Human Revolution. Regardless of the character’s persuasion level, picking the option matching their personality type will win the challenge and picking the option opposed to their personality type will lose the challenge. The correct option to use depends on the character’s personality type, which the augmentation may reveal to you in the conversation. It allows pheromones be used to immediately resolve the conversation.It displays the character’s current persuasion level.It displays a psychological profile of the character, which may be useful in figuring out the correct responses.The CASIE Social Enchancer augmentation does three things to help in dialogue challenges. The character will pick one of several possible lines to say, depending on the round and their current persuasion level, and the correct choices will depend on what line they picked. What happens in subsequent rounds is semi-random. The first round of the conversation will always play out in the same way and the same choice will always give the same result. What happens if their persuasion level is 0 at the end depends on the character. If their persuasion level is -1 or lower, the challenge is lost. If the character's persuasion level is 1 or higher at the end of the conversation, the challenge is won. Most dialogue challenges last for a set number of rounds unless pheromones are used. Each dialogue choice made will either increase it by 2, increase it by 1, or decrease it by 2. The objective of each conversation is to increase the other character’s persuasion level, which always begins at 0. Losing a dialogue challenge grants 100 experience points as a Life Lesson bonus. Winning a dialogue challenge grants 1000 experience points as a Silver Tongue bonus, unlocks an achievement, and generally makes it easier to proceed in the game. Dialogue challenges in Deus Ex: Human Revolution are in-depth conversations in which Jensen attempts to persuade another character to do what he wants.
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